Wednesday, 28 March 2012

Sea Structure

A final render of my iterations


A draft poster of iteration layout





My main series, which creates a series of parametric circles containing simple sliders which control global scale, radial and polar desity rotation, height and radius.


The substrate series, which projects a series of line (to form a substarte) onto a peice of geometry, in this case a sphere. This series is then connected to the main series creating further variation with iterations.

First iterations





Using substrate/surface morph series



Some of my iterations use a piping node to create a thicker skeletal form. This can be turned on/off and adjusted (radially) to acheive different affects.

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